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  1. barcode

    Potions so far

    not all materials are in yet the interface now allows for 16 ingredients, which means if everything stays the same, direct healing can get up over 130hp/10pu with salvia oil base, possibly higher depending on how things shake out i agree tho the material cost can be quite high, i think the...
  2. barcode

    Material Storage

    what is this, poe? no, there's reasons why i suggested this for materials only: - it doesnt affect the stockpiling of gear - it has a lesser effect on server resources than storing whole items now there may very well be valid reasons to have more bank space for holding gear, just thats not the...
  3. barcode

    Material Storage

    With the large quantity of materials in MO, storing any significant quantity of them (by this i mean the large number of different materials, not necessarily the amount of any single material) is a real problem. Back in MO1, we could send a lot of these materials to the various crafter...
  4. barcode

    No Books in MO2?

    interesting... perhaps remove npc books for the higher skills and have them instead require a 'discovery' to unlock. those who make the discovery could write books for others to unlock the skill, but those who simply learned it but did not make the discovery would not be able to write books i...
  5. barcode

    Potions so far

    found some salvia -barcode
  6. barcode

    Horse Stats Suggestion: Preventing Perfection

    i dont see mention of HP in these balances you suggest, nor anything about reducing the max level from 125 to something more reasonable. -barcode
  7. barcode

    Potions so far

    pretty sure hot pots require aloe vera, which i havent found any yet -barcode
  8. barcode

    Potions so far

    do as you like, tho i doubt theres all that many people terribly interested in alchemy at the moment -barcode
  9. barcode

    Potions so far

    here you go, a bit of an improvement -barcode
  10. barcode

    Potions so far

    same as in mo1, multipliers do not require skills -barcode
  11. barcode

    Potions so far

    5 ingredients. seems they lowered the healing power of seadew leaves from mo1. also they now allow for 16 ingredients, maybe thats why -barcode
  12. barcode

    "New light night"

    depends on the cave. mino area was pitch black iirc, so people would plop down campfires -barcode
  13. barcode

    "New light night"

    in caves and other pitch black areas, there is no ambient light to turn up with gamma. also, having not played rust, how did they combat gamma adjustment? i've been suggesting for years to use both proximity and how much light is falling on a player determine if they draw in or not. players...
  14. barcode

    "New light night"

    untrue. there will still be caves and underground areas that should be pitch black without a torch or other light source, or perhaps nightvision of some kind -barcode
  15. barcode

    "New light night"

    banning gamma adjustments cant really happen since you dont know the lighting conditions in anyone's room, or their monitor brightness, or if they have a legit impairment to their vision. the setting exists because people need it. sv could just add the option for 'realistic' night where it can...
  16. barcode

    Potions so far

    the vials weigh 0 then? i think minor vials in mo1 were 15 units which would give this a vial weight of .1 2.64 healing with 10pu use gives 26hp, was it just a simple seadew leaf pot or did you actually use multipliers ? -barcode
  17. barcode

    Resource Regeneration Needs Improvement

    henrik had promised us disappearing rocks and felled trees, a strong departure from the node based gathering system of MO1. so far we havent really seen that and henrik hasnt gone into details (that i know of) on how it would work. I wouldnt mind if rocks/trees had a finite amount of resource in...
  18. barcode

    Why we don´t need a flagging system

    one need only look at the 'can attack blue' option in the settings for mo1 to know who the griefers were -barcode
  19. barcode

    Why we don´t need a flagging system

    there is a seed of truth here tho, and a big one at that. lots of people will use their flag as a shield if the new system ends up anything like MO 1. i hope whatever SV is cooking up with standings they consider how it can be abused -barcode
  20. barcode

    No default flagging, optional flagging for advanced player towns only

    also no scarcity. you cant 'pk tak gold' when there is nothing to take. vendors have infinite materials and give them freely, so there is no competition for resources. sure you could go do some mining and maybe make some cronite but is that much work really worth it when you can pick up 10k...