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  1. Piet

    About ARPK Guilds

    Sorry just saw your message. Anyone can send us an RPK report. We aren't going to just believe hearsay so the more proof the better but even without any proof if you report it and others report it the proof stacks up and we are able to add them to the RPK list. We are working on an exhaustive...
  2. Piet

    About ARPK Guilds

    They would be considered RPK to us.
  3. Piet

    The lack of an inituitive guild UI and bank/storage is disappointing.

    They need to fire their UI person. Shouldn't UI be one of the easiest parts? But it always has loads of issues and is generally poorly made.
  4. Piet

    What must be in game for Persistent?

    MO1 for a keep not a house
  5. Piet

    What must be in game for Persistent?

    I disagree with Henrik here. It took a day for people to earn 400g and they could have done more and mostly that was just from skeletons, 5k isn't that much more and for red players it's pretty much a requirement. Not to mention the knowledge of that being available for new players compared to...
  6. Piet

    What must be in game for Persistent?

    Keeps, fix pets/mounted, full criminal system perfected, fix and perfect clade gifts, fix and perfect skills and bugs with skills not working properly (butchery and ore extraction for example), balance bows and races, and load lines, full fleshed out tutorial that's less open and free to skip...
  7. Piet

    an alvarin only guild?

    Running a script to use that skill would be bannable I believe. They don't mind scripts in non combat situations but I would double check on using it in anything even near combat.
  8. Piet

    About ARPK Guilds

    Personally my group doesn't kill people in town unless they attack in town first even if you are RPK. Not all ARPK are the way we are but don't group all of us as if we would do that. You do make the point of it mattering if they are blue, that doesn't matter, lots of rpk groups have blue and...
  9. Piet

    Simple criminal system.

    I like the idea of the new rep system and such but I can already think of a few ways it may be rough and cumbersome. Usually the simplest idea is the best especially in systems like this. My suggestion is to unincorporate the rep and criminal system. Instead combine the old can't hit blue...
  10. Piet

    New players need more speed.

    As a new player helping guild in mo1 the biggest complaint is the game feels slow and clunky and I can't even tell I'm running. Inevitably I as them how much dex or running skill they have and usually it's none. In mo1 there was free helpful skill points in butchering and such. My suggestion is...
  11. Piet

    Was one character per account a mistake?

    A huge boon of MO is it doesn't matter how you level and it's quick and easy to do so. The whole point is the whole game is endgame content instead of a grind to get to endgame content.
  12. Piet

    Was one character per account a mistake?

    on the contrary it takes a lot of actual training with actual skill instead of numbers in the system of I have grinded more so I win. Have you tried switching between fighting with a sword and switching to a sledge? takes a lot of time to get actual personal skill with it and that's a small...
  13. Piet

    Was one character per account a mistake?

    exactly long skill progressions take away the actual player skill or there is no reason to progress the skills and it takes away player choice because they have to usually pve to train up said skills in those types of games. That's not what mortal is and that's a good thing. It's based on what...
  14. Piet

    If we get much Players, we need a Dungen Design to fit a lot of players.

    no, then you farm the other people in the dungeon not skip them with an elevator in medieval times.
  15. Piet

    What Kind of Walls For Non-Keep Guilds?

    The use of the wall is to hide behind it so you used them so everyone. You never specified a whole new town system that would be epic and I agree with but we are talking about the current system which is satellite houses. If I missed you spelling out a different new system for towns then that's...
  16. Piet

    Was one character per account a mistake?

    grow and shrink food already in and rp shouldn't be a good basis for how to play a game unless it's an rp game. As for the reskilling taking a long time that's the bad kind of repercussions of choice where there is a crap ton of grind so the repercussions are way more grinding if you choose...
  17. Piet

    Was one character per account a mistake?

    1 they can't stop that but it's getting around the design 2 I disagree 3 sounds like it basically comes down to agree to disagree on all 4 points and we will see how it actually turns out 4 I mean more interesting interactions like talking before fighting. Fighting cool but kos is kinda lame...
  18. Piet

    Was one character per account a mistake?

    1 except economics? and there are more crafters just not everyone can craft everything so they need to actually buy things. Everyone has a crafting skill pool and combat skill pool so people who didn't craft before may try their hand at it. 2 Ya but that can't be helped and it will still cut...
  19. Piet

    What Kind of Walls For Non-Keep Guilds?

    Yes literally everyone. Give me 1 example of a person who had walls and didn't use them. You keep talking about these big cities. If they added a whole other city system maybe but they basically have that as the keeps and gives a reason to fight over them. The system we are talking about is...
  20. Piet

    Was one character per account a mistake?

    a single character means a lot of good things. 1 The economy will flourish more if you can't be self sufficient. 2 More repercussions and meaning to your choices. You can't kill on one character then log over and hang out with the other. Murderers will be real bad asses now instead of only...