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  1. Piet

    Night Time

    Ya when they put where the gamma won't help it's going to be rough as is. They need to have night be like half as long. A lot of games do that to improve player experience.
  2. Piet

    Magic Damage

    Def reroll even 20-40 resist quite a bit and instead of just resist like mo1 it has damage reduction on top of that.
  3. Piet

    Magic Damage

    Mage is not overpowered you are just mad I nuked your horse. It musta been low level.
  4. Piet

    Magic Damage

    Walking dead have negative damage resist you can hit more on ai then players.
  5. Piet

    1 versus 2 Accounts...

    Having it as 1 character is def not pay to win. It's not intended people do that it's not a designed payment. I personally don't think they even have an advantage so much as just don't have to worry about respecing which only takes a few hours tops. They can craft more? Who cares I can make the...
  6. Piet

    Melee Morphing

    They do morph but only in duals and 1v1 are not what the game is intended for at all. When the game is released a 1v1 will be rare if ever the game is made for team fights and if you try to do that in a team fight it isn't going to help you and in fact usually will be bad. Also they made it so...
  7. Piet

    Hi as a newplayer who is rpk? (funny mo1 stories)

    It was like a 4-5 hour trip because i was wandering so erratically XD
  8. Piet

    Who is the Best Player at Dueling 1v1 currently in the game? Additionally Who is the best guild at Combat? Non-Bias Answers please

    We have many weapon crafters and generally have people on daily and usually they are more than willing to duel. Although we aren't as active as we will be in persistence for sure we still usually have 5-10 peeps on throughout the day depending on the day.
  9. Piet

    Hi as a newplayer who is rpk? (funny mo1 stories)

    I tried to make it to the jungle from Tindrem so across the map. Walked almost to Bakti which is right by it. NWO helps lead me the right way but right as they go about their way i get turned around again and head over to MK. As I leave MK 2 mounted riders ride up to me as I am along a cliff...
  10. Piet

    Who is the Best Player at Dueling 1v1 currently in the game? Additionally Who is the best guild at Combat? Non-Bias Answers please

    Some of the best fighters id say are Booyeah, Patwins, Drakulina, Razor, there's a few more but it's late. Hard to tell who the best team fighting guild is as the guild isn't active enough but I know my group the Wardens practices team fights twice a week, with HoJ and more if anyone else will...
  11. Piet

    My List of Suggestions & Feedback

    I know 1 and 2 are being worked on but I agree to the statments. On 3 I highly disagree if Tindrem and MK are capturable there may be no safe place because when they are captured guards can be turned off. They did mention a way to be the leader of the cities in a non TC way that lets you control...
  12. Piet

    Revert the INT curve changes

    The only solid reason iv seen for keeping the change is that it makes it kinda like a special human build for their gifts. Personally since the change I only know 1 hybrid and he's human. The changes seem good on paper and give the illusion of more choice but in all actuality you have to have a...
  13. Piet

    Toxic New Player Experience, or Git Gud?

    That's really disappointing to hear. Guilds I know of should be protecting newer players or at least not kosing them. Do you mind telling me what town it is? In the mean time I recommend moving to MohKi it's peaceful there but also keep in mind it's only really like this because not many people...
  14. Piet

    Patch 0.1.4.5 Feedback

    There are lots of positives to no Sabura in MK again. This will force people to travel which will raise the price of stone and encourage trade and when people have to travel it also helps encourage pvp. The only people upset about the change is people that were taking advantage that MK was the...
  15. Piet

    Patch 0.1.4.5 Feedback

    It was added very very late in MO history when the pop died to help combat people leaving. With a big pop this won't be an issue and they can have it as they originally had with granum instead of sabura
  16. Piet

    Revert the INT curve changes

    Ya that's just simply not the case. There were clear differences and positives and negatives between the 2. The main issue in mo2 wasn't the int curve it was the mana regen. There is less difference so less reason to go full mage than hybrid when rest bypasses mana regen skill and negative...
  17. Piet

    Suggestion To Buff Mages. (Yes i know)

    Mounted mages were crippled by the Int scale change not that they cast slower. As for 100% unable to interrupt maybe but I think it's more of a they changed how mages work and play. You cannot be an unarmed mage which doesn't make sense because they built it so you can cast better with unarmed...
  18. Piet

    Food system needs an overhaul...

    Cooking itself is also kinda borked compared to MO1 it's much simpler and things that used to be amazing are terrible like oils and such. Seems like they busted the system.
  19. Piet

    A Definition of Guild Types via Tags

    That makes them not arpk anymore. True arpk groups can turn rpk and all that yes but that doesn't need to be included in arpk description because then it switches. In the same note you can't do daily farm with and assist rpk and then be confused why you are dieing when they are attacked and you...
  20. Piet

    A Definition of Guild Types via Tags

    It's not subjective. Those are the correct definitions. I didn't make them up the whole mo1 community did. Also of course there is empire that lean more arpk, there is rp, there is pve, there's lots and people can say what their guild is about. In the end it's just to help people know what type...