Search results

  1. Piet

    EAC Multiboxing Issue

    They have already made the statement multiple times that multiboxing isn't the intention. They aren't going to stop it but it's intended to be a 1 character game.
  2. Piet

    Mage Mana Problems

    It's a support magic school. Some of the other schools are less support but they will still most of them be a group favored class. I personally throw aggressive spells constantly if no heals are needed and still never have issues so I don't think it's an issue and don't think if it was that's a...
  3. Piet

    beyblade combat meta.

    It doesn't happen in group fights which is what the game is based on. It is hella dumb and they do plan to change and add some special attacks that get through parry so you have to dodge but in the mean time that's their way to get around parry which is lame.
  4. Piet

    Mage Mana Problems

    Ecumenical is the basic spells and personally I like the gameplay fine. If you pace yourself and manage your mana you can pretty consistently toss aggressive spells. Just like any other bar you have to manage it takes some time to learn.
  5. Piet

    Mage Mana Problems

    He's not talking about armor weight he's talking about cost of spells. Armor weight was a great change but should have reversed the int change for it. But that is off topic. He is wanting all spells mana costs reduced by 10. This would make some spells free to cast.
  6. Piet

    Mage Mana Problems

    That's partially an over exaggeration as it's just a few seconds before you have enough mana for another spell and partially leaving out that if an archer runs that also uses his stam bar and then he dies if he is stammed.
  7. Piet

    Mage Mana Problems

    Sounds like you're looking to play a fat mage. Dex mage doesn't have the mana for more than a handful of offensive spells as they are intended as a support focused. They balance between when they can be offensive and when they should just be defensive and keep healing.
  8. Piet

    Mage Mana Problems

    Psy was never mana regen rate it was always only based on armor weight. They buffed psy this time around though because now it doesn't just have a chance to resist it also has damage reduction
  9. Piet

    Mage Mana Problems

    It's not a good system if it doesn't run out. The whole idea is you manage your stam, you be warry to not die by losing health, you manage your mana. I personally don't have any issues with mana at all.
  10. Piet

    Reworking Survival: Creating a Gameplay Loop

    What are you talking about even?
  11. Piet

    Full Loot discussion

    Gear is made with the knowledge it will be lost easy. You can pump out a set of gear in a couple minutes. You fighting naked or unwilling to re engage is called gear fear, you will get over it.
  12. Piet

    Reworking Survival: Creating a Gameplay Loop

    He's talking about start of game instead of mid. I like it too but what he described is already doable just not without a town or soon house and it would take a whole different system which would take a lot of work to make which is def not a priority right now and in my opinion isn't worth the...
  13. Piet

    Reworking Survival: Creating a Gameplay Loop

    I am more just saying it's not really a priority at best and all of that can be done already you're just doing it a slightly different way that means less time near town.
  14. Piet

    Braindead melee fighters

    When you RP so hard you think it matters that your character has a random low number in his stats that affect in game damage type choices.
  15. Piet

    Reworking Survival: Creating a Gameplay Loop

    You're not using any forethought here. The map is big and dead because they are holding stuff back for launch and pop is low until launch, not to mention housing not being in. You think people shouldn't have to go to town you don't want to go to town but some games aren't like that, like this...
  16. Piet

    Reworking Survival: Creating a Gameplay Loop

    so you can make crappy tools wherever or when housing is in you make crappy tools at your house at your own work bench. I get your idea I do. I just don't think it's really a big change and I don't think it really would fit or help. On top of that I actually think it would be detrimental because...
  17. Piet

    Reworking Survival: Creating a Gameplay Loop

    The issue is this all can already be accomplished and already is in game with mining a rock chopping a tree and making tools or even easier you can take your starter sword and kill a single zombie or pick a flower and make enough silver for like 20 tools. I like games with gameplay like this...
  18. Piet

    How the War Declaration System COULD work.

    In MO1 you could have multiple guilds war dec although you're right on the alt guilds but then you could just surrender to those guilds to so meh. I like the tier system myself, the other suggestion was just another id heard tossed around that is also pretty solid.
  19. Piet

    Magic Damage In PvE

    I didn't say no changes ever but you said it's an issue and I don't agree. It's a purposed change to how they have the system. From there we can talk out positives and negatives about the change. I agree it would make mage feel better to play but I am not necessarily convinced it would be a good...
  20. Piet

    Magic Damage In PvE

    I don't think it's an issue. I think it's intended that way and you are trying to change the game to make it so you get all the perks and no drawbacks. There's a whole other side of the coin of people thinking mages are not balanced because the cost is so low to run them. Low cost low solo money.