Search results

  1. J

    Long bow runing .

    yea if you have high strength right now stamina usage for bows seems very low. not sure if that's intended or not, but hopefully it gets fixed.
  2. J

    Magic

    1) you don't have to stand still to draw a bow. 2) the short bows take absolutely no stamina, they draw super quick (spell casting takes over 2 seconds), and you can hold a bow drawn as long as you want, while a spell you have 20 seconds before it expires. 3) you can wear heavy armor as an...
  3. J

    Hybrid online.

    i also agree with this. with how large the map is, and only one character, riding and mounted combat will be almost required. running around the map on foot is painfully slow. kind of what i was alluding to here. hybrid play (or paladin if you wish) will become a lot more appealing with the...
  4. J

    Magic

    Also what’s up with losing mana when you miss a spell? Is this working as intended? This has to get fixed ASAP. It’s bad enough that you have to stand still and recast, losing mana for missed spells is a bit much.
  5. J

    No thief in mortal ii

    I agree with Aerson. I liked the fact that you could steal. Never did it myself very successfully but it added charm to the game. Made it unique. Also it’s very easy to not get stollen from if you know what you are doing.being able to look in peoples pockets is kind of cool. I hope they do...
  6. J

    Every Single Spell In Ecumenical School Is Useless.

    In MO1 there was a skill called concentration which helped you not get interrupted by damage. Still, good mages can simply stay behind their warriors or los archers. I played a mage a lot and never had much problem with archers as long as I didn’t stand in one spot casting like a moron. you can...
  7. J

    Clade Gifts - My Next Spreadsheet Project

    Personally I’m not a fan of these clades. If it was just one or 2 per race I’d be ok but I think there are too many, with too many combinations. I don’t trust SV to make them balanced or code them correctly. some combinations will turn out brokenly OP, everyone will have to re roll, SV will...
  8. J

    Movement speed and casting spell

    like all have stated above, being able to continuously kite while casting 40+ damage spells (or heals) that can’t be blocked or deminished would be way OP. a fighter uses stam for moving, blocking AND dealing damage. A mage can use it exclusively for kiting ( negating all incoming melee...
  9. J

    Discussion on MO2 skill pool separation (trade/combat)

    I personally like it. Absolutely hated being forced to use a completely defenceless character to mine/craft. Made absolutely no sense to me. Couldn’t even have basic things like riding or bandaging. then there was the whole Boulder holders mechanic which was cancer. People logging “farming...
  10. J

    Risar dungeon.

    You just want to draw phallic designs that people can see from a distance at night 😉
  11. J

    Incentivized player cooperation.

    I really don’t think you need to incentivize people to band together. You learn very quickly cooperation as soon as you get priest camped by any red guild. It’s a pvp focused game. If you don’t band together you get slaughtered.
  12. J

    Hybrid online.

    True hybrids have less armor and take more damage but that also means cheaper lodeout. A very attractive option for people that like to PVp but don’t have all week to spend farming to pay for a full steel armor set. hybrids were much harder to play in MO1 because all the weapon swapping was...
  13. J

    Hybrid online.

    I get that but still, if skills work like they did, people will want to play hybrids a lot more with the current ease of weapon/casting switching. Having a basic heal, corrupt, magic shield will be too good not to have. every mage will have a weapon to block or at least a shield at all times...
  14. J

    Hybrid online.

    So after messing around with the new magic system I’m more and more convinced that hybrids will be the standard new foot fighter. It is just so damn easy to now to switch between melee and magic that it’s a no brainer. parry whores will roll full on mage hybrids so as to take advantage of more...
  15. J

    Still Interested?

    Vastly superior? ....oh you mean the vastly improved dangleage of the appendages? Yes, yes.....vastly indeed....
  16. J

    Magic is stupid in mortal online 2

    Corrupt by itself makes mages very worth it 😉
  17. J

    Magic is stupid in mortal online 2

    mages have always filled a support role and I believe that’s by design. If mages could go toe to toe with foot fighters there would be no point in playing a foot fighter because melee fighting requires a lot more skill and expensive gear. Everyone would just run around as a naked mage instead...
  18. J

    Noobs Please Listen

    this thread has it all: excitement, continuity, caps, humour, percentages, sharks. what else do you need?
  19. J

    Which build is best for archer/mage

    Not sure if anything has changed from MO1 but in the old game the biggest issue which made archer/mage hybrid not plausible was the fact that all the good bows required strength(for high damage bows) and con (to be able to shoot more than 3 arrow). it just wasn’t possible to have strength + con...
  20. J

    Launch Delayed to Q4 2021?

    games is just not ready. like not even close to ready.