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  1. Xunila

    Future Predictions For Beta

    Is there any note about the duration of the stress test? I don't know if I could play at the given time or even some hours later.
  2. Xunila

    Profession skill points, multiple characters and multiple accounts

    Maybe you don't know about the changes in the skill system of MO1 during the last years: Many former primary skills became secondary, e.g. mining and woodcutting and several material skills. Even riding became secondary and controlled riding primary to allow all builds to ride. With those...
  3. Xunila

    27th November stress test

    And if the stress tests end with login problems of many players because of too many logins at the same time, than this is also a result of the stress test.
  4. Xunila

    MO 2 world map

    I went through all areas south of Vadda and Bakti yesterday evening: The very large and flat mountain with chain bridge south of Bakti is now a normal but large mountain. It took me 25 minuten to go from Vadda to the south on the new roads until I reached the invisible wall a good distance away...
  5. Xunila

    MO 2 world map

    Yes, interesting, I'm just running through the valley south of Vadda: The old valley with Zoology vendor at the east end does not exist any longer, the vallay south of Vadda is now the old "Ant Highway" starting at Bakt river and going to the west.
  6. Xunila

    Bank slots

    In MO1 we had a counter in the bank with number of used slots and available slots. This counter is missing in the current bank in MO2, see screenshot below. This bank has 50 slots, same as in MO1, but in MO1 we could use bags to put up to 100 items into the bank. What is the limit in MO2? And...
  7. Xunila

    New Player Experience after Haven

    Doesn't make sense, because most players are going into a guild and will move to the city and area with their guild mates around. Spawning in a reduced number of cities by choice causes anger and ghosting to the real destination.
  8. Xunila

    Patch Notes 0.0.0.97 Discussion

    Oh, thank you, I did no look upstairs in the three cities. And I tried to jump over the counter but did not reach the other side.
  9. Xunila

    Patch Notes 0.0.0.97 Discussion

    Where are they? I have not seen a banker NPC yet in Moh Ki, Bakti and Vada. And there are no chests or something else to open in the buildings with bank sign.
  10. Xunila

    MO 2 world map

    More or less, yes, but I would not say "totally" or "equal". If you are knowing the old map then you will be able to find all cites and dungeons easily. But many locations changed.
  11. Xunila

    Patch Notes 0.0.0.97 Discussion

    Finally more stuff to do in MO2! Until now I spent most time to explore world and dungeons and tried a little bit to use weapons. I don't care about 1vs1 fights and never did this in MO1. But now the PvE stuff is coming into the game.
  12. Xunila

    Bad performance [FPS and input lag]

    Try another city or run out of the city. My first day in Meduli with lots of players around I got 20 fps only. In other cities I had 40-50 fps and our in the wild 50-60 fps. I'm thinking about a new grahic device.
  13. Xunila

    Butchery.

    We had all this in MO1: trophies from the animals, rings and other stuff from humans. The item worth of the gems in trees has been too small, usually a 2 silver item which allows to buy two new pick axes. The worth of all those items should be increased (but not too much) in case of removed...
  14. Xunila

    Discussion about starting locations for new players

    Haven was a good idea but should have been restricted to the yellow state with some gray fighting spots. No blue or red state allowed. And also restrict to the first 12 or 24 hours of game time, then character has to move to the real world. We also had a long discussion on the old MO1 forum...
  15. Xunila

    Butchery.

    What should vendors buy instead? In MO1 they bought animal parts, the later added animal drops like Ratzar antennas and most but not all gathered botanic items, also some drops from human mobs like Risar rings. I think you would like to restrict the vendors to those added animal drops and...
  16. Xunila

    No New Update

    More important then getting a patch last week, this week or next week is the release date. Will StarVault really realease MO2 end of this year? And in which state?
  17. Xunila

    Character Limit.

    No, there will be no f2p in MO2! You have to pay and subscribe to play. No pay to win. But I agree: To fill the larger world we need many returning old players (I already talked to old guild members who will return to the game after years) and also many new players.
  18. Xunila

    Character Limit.

    The problem are the skills with rare use as somebody mentioned before in this thread, e.g. all the architect skills with furniture, sculpturing and so on. In MO1 we have 10 primary skills for architects! With 1100 primary points in crafting a character cannot skill something else as just a pure...
  19. Xunila

    Character Limit.

    In the current version of MO2 the second skill window with crafting skills has a maximum of 1100 primary points. I don't know if you played or followed MO1 during the last two years: StarVault changed a number of former primary skills to secondary, e.g mining and woodcutting but also some...
  20. Xunila

    Patch Notes 0.0.0.73 Discussion

    Cooldown for using the home priest or for changing the home priest? I completely agree, the cooldown for changes of home priest should be a week or even a month. And for using the home priest maybe one per day, but I don't "want" 12 hours, just an idea. And if once per week, fine.