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  1. Woody

    How To Fix The Reputation/Murder System

    I appreciate that and do acknowledge that it needs work. I've suggested an alternative to the MC system while taking into account the changes this thread implies with regards to reputation and blue/red regional status here...
  2. Woody

    Soul wound - A murder count alternative

    In responding to @Kaemik's suggestion on "How to fix the reputation/murder system", I tried to think of an alternative to the murder count system while taking into account their approach of having blue/red status transfer to reputation - which I think is good. It addresses the right problem in...
  3. Woody

    Multy clients

    Correct and MMOs are expensive games to make and even more so expensive to run. Sure, if it was true that the 1 character model was simply to extract the most out of the absolute Niche market this game has, as it's been mentioned, there are still better ways to extract the maximum amount of...
  4. Woody

    How To Fix The Reputation/Murder System

    The problem with this logic is that it's not addressing the root problem, that if something can be abused or used to "game" a mechanic, it will be. A reputation system addresses the core mechanic of belonging to specific factions, nations etc and hopefully ties neatly into many of the empire...
  5. Woody

    Update of the roadmap

    Some of the screenshots shown on stream depict it as a port town. So might not be their main city.
  6. Woody

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    It's not going to be in for persistant launch but sometime after, see link at timestamp: Henrik Twitch: 2:23:20
  7. Woody

    How To Fix The Reputation/Murder System

    Values aside, this could happen as the only way someone turns red with a faction would be to drop below 0, no? Thus I grind to 10000 rep, and go on a killing spree while remaining apart of my faction until I hit 0. Am I missing something?
  8. Woody

    How To Fix The Reputation/Murder System

    So If I farm to 10000 reputation, then I can just go on a no frills killing spree for 100 scalps with no "red" repercussions? Yea I'd be all for this. Even at a bare minimum, keep it online but don't reset the timer on additional kill.
  9. Woody

    Mortal Online 2 - Still runs in the background on steam and shown in task manager after game exit

    Close chrome, and it will exit. Game's UI uses Chromium Embbed Framework and in some rare cases, applications that use CEF don't fully close until Chrome closes. I don't know why, but it solves it for me everytime.
  10. Woody

    Current state of combat/archery and issues with them.

    Agreed, stam drain when holding a block (maybe half with a shield) and therefore rewarding blocking that is made just in time.
  11. Woody

    Prof points, Crafter vs Refiner

    We really don't know until we see it in action once the game leaves beta. They've certainly gone the furthest of any games I've seen in trying to encourage the social dynamic of trading and working with others, rather than being self sufficient.
  12. Woody

    Current state of combat/archery and issues with them.

    Re mordhau like combat, there's technical reasons this wouldn't be possible in a game of this scale and a reason why Mordhau even has server limits in the first place. MO has the goal of making fights possible with hundreds of people on screen, therefore the network traffic has to be kept in...
  13. Woody

    Leveling speed in the beta

    I'm not suggesting it, more so trying to anticipate what it might be. It could be linear or exponential, who knows. I'm talking exponential exp cap per level, per skill, not across all skills. If you look in game now, you'll see each skill has an experience bar and the tooltip reads, the amount...
  14. Woody

    Leveling speed in the beta

    Taking leveling a melee skill e.g. swords right now (we currently get 9 exp per swing) with the information we have in beta: Flat/linear (no incremental scale between levels) Assuming a flat scale based off the current 45000exp cap to get from 1-100 (though the tooltip shows 60000exp 🤷)...
  15. Woody

    Leveling speed in the beta

    This thread isn't asking for it to take that long :oops: and in the first instance was pointed out by mistake due to the strange way they've implemented 100x rates. As it's been mentioned, we still don't know if the experience required per level is going to follow a linear or exponential trend...
  16. Woody

    Leveling speed in the beta

    Without anti-macro systems, may indeed be the fastest way (unless they lower exp gained off other players I guess)
  17. Woody

    Leveling speed in the beta

    But what you're referring to is preferential and very specific to your use case. There are plenty of grinds in Runescape (to continue the analogy) that people find "fun" like firemaking and woodcutting that aren't fun because you get better at doing it. All you do is chop harder levels of trees...
  18. Woody

    Leveling speed in the beta

    I mean, look at Runescape. At it's core it's legit just a grind. If the game gives you a reason to care enough to grind, then grinds can work and people can and do enjoy them. They aren't for everyone though and MO isn't runescape. So any degree of grind here needs to be done carefully and for a...
  19. Woody

    Add Keeps, player buildings and houses before persistence.

    How do we know these are getting outsourced/purchased. I was under the impression that their team of 20 or so was mostly made up of artists etc and a few core developers?
  20. Woody

    Leveling speed in the beta

    Isn't this just a case of them working on time-gating more of the crafting actions then? We see this in the process of refining, where having higher refining/lore reduces the time it takes to complete the action? I don't think we need to worry too much because even at 100x slower, there's...