Recent content by jbrewer

  1. J

    Materials Change Suggestion

    I agree for the most part but guardfur, ironwool and ironfur were pretty good imo
  2. J

    Materials Change Suggestion

    That's a poor comparison. It should be like miners mine, refiners refine, crafters then use the metal. Butchers butcher, tanners tan, crafters then use the leathers/scales. There's a whole process missing down the animal materials line that it just makes it too easy to get mats :p.
  3. J

    Materials Change Suggestion

    In MO1, most materials were just straight up useless in crafting when their real life versions should be decent at making weapons and armor. Things like bron (bronze) and pig iron (iron) were used as weapon and armor material. Why they were so bad in MO1 I don't know but in MO2 these kinds of...
  4. J

    slings

    If rock throwing is to be added there needs to be a way for it to not be a minimum effort input to get a crap load of damage output. Like, imagine a bunch of nakeds just chucking rocks at 10-15 damage per on someone in metal armor because of blunt damage. You could make it so rocks NEED to be...
  5. J

    Add Skill Loss Over Time

    And once you hit 100 the grind is over and the amount of crafting a PvP centric player does is a fraction of what he did when he was grinding it up. By your logic, skill loss over time would be great to stimulate more diverse activities if someone wants to keep all the skills they don't use too...
  6. J

    Add Skill Loss Over Time

    Yeah so why not just let everyone start with whatever skills they want preset to 100? That way NO ONE needs to spam backstab and triple strike to level it up over the course of a month, NO ONE needs to AFK with five rabbits to level up herding, and NO ONE needs to waste thousands of gold...
  7. J

    Add Skill Loss Over Time

    So far I'm hearing people say how there's no point or that it will turn people away, but then you have games like Tarkov with many times MO's population at its peak with an even steeper grind, and they plan on including a skill loss system in their game. Why is that? To create a hardcore...
  8. J

    Add Skill Loss Over Time

    Yes well no one wants to mine ore or afk with their mount to level it up, or grind up their skills either. This game isn't about instant gratification, it's about hard work paying off. Why should people who have dedicated their gameplay to a set of skills be put at the same level as someone who...
  9. J

    Add Skill Loss Over Time

    Since now any one character can have multiple professions with the upcoming skill system, in order to reward people who want to focus on crafting or taming or combat, how about we introduce a system where if you don't use skills for a long time, you lose points in those skills? That way, people...
  10. J

    Crafting Suggestions

    lol and have everything but combat be reduced down to get to 100 skill, click once, and be done? No thanks. The game needs more in depth non-combat content and if I wanted to play a game where all the crafting could be done with a single click I'd play Runescape.
  11. J

    Crafting Suggestions

    There was nothing wrong with my equipment. It had full lores and all of my wares are rated to protect the user adequately in PvE and lower end PvP. If everyone only made cronite and oghmium gear on the broker, do you think noobs would be able to afford it? Do you think regular people would be...
  12. J

    Crafting Suggestions

    Auction House regulations will just make the game more hand holdy carebear. If you didn't like the product you are buying, why did you buy it? The sliders and weight are information already given to you after all. You can't just buy something, REGRET it, then spam negative reviews. Also, what's...
  13. J

    Crafting Suggestions

    I don't think you understand the simple concept of competitive=/=forced..
  14. J

    Crafting Suggestions

    No one's FORCING you to buy my wares. And if my stuff was overpriced, why was it all sold out?
  15. J

    Crafting Suggestions

    I mean these aren't mutually exclusive ideas. They could prioritize adding diversity to material lores but that doesn't mean they can't add minigames a few months afterwards.