Recent content by Detrimentum

  1. Detrimentum

    Adjusting Stats on Several Weapon Models

    Waiting for you to cover the rest of the weapons. this is great. keep up the good work
  2. Detrimentum

    Alliance Members should show up in green color. We need an alliance or party System to distinguish between friends an enemys in huge Battles.

    There is a very clear distinction between the flagging/murder count system and a party system. I specifically addressed the latter. I personally think the game needs as little of such "artificial means" as possible. In regards to MC's and flagging, it should be very simple imho. Guild wars...
  3. Detrimentum

    Alliance Members should show up in green color. We need an alliance or party System to distinguish between friends an enemys in huge Battles.

    I would much prefer to have no alliance colors or party system, but rather tabards, banners and matching armor
  4. Detrimentum

    A few quality of life suggestions.

    I might have not been clear. I am by no means against farther rendering distance, just specifically names.
  5. Detrimentum

    A few quality of life suggestions.

    I like all of them but the last one. I think it makes sense that you need to approach someone to see their name. In fact, i hope one day they will implement a thievery skill that reduces that range further.
  6. Detrimentum

    Link Emotes to Hotbar

    As simple as the title suggests. Could be done in one of two ways: Making an icon for every emote (which takes time to make), selectable from the skill window or something of that sort Or Allowing the players to select emotes via slash command and produce a generic icon, displaying their...
  7. Detrimentum

    Weather, Clothing & Camping

    This is exactly what i am suggesting. something simple to understand and work with. If you're not in an extreme climate, chances are you could handle it without much effort. If you are then you should have came prepared, in the spirit of MO.
  8. Detrimentum

    Weather, Clothing & Camping

    Yes. you bring up a good point. It needs to be balanced to the point it doesn't harm the existing gameplay loop for most people.
  9. Detrimentum

    Weather, Clothing & Camping

    Well, basically what i had in mind essentially is to create more emergent gameplay in several forms: Preparing for a journey via purchase of tools and supplies (to expand upon gearing up with armor, weapons, bandages & arrows) before leaving town/safety. Camp out for shelter when conditions...
  10. Detrimentum

    Weather, Clothing & Camping

    Despite the current feature freeze before release, i think the aforementioned three mechanics would highly benefit MO2's launch considering its current state and where its lacking. What i suggest is a basic form of all three mechanics that should be relatively easy to implement and could be...
  11. Detrimentum

    Forming market price for materials

    I am by no means an expert and i should leave the actual answers to the more informed, but what i can add is that i personally value the goods i sell by time spent gathering/taming/obtaining it.
  12. Detrimentum

    Tailoring?

    I'm not an expert, but it could be that adding more item layers to render (IE a robe or sash over an armor) would not perform well on the current client/server architecture. To be honest, i'm afraid technical issues might be the reason we do not see clothes implemented yet, or worse yet, will...
  13. Detrimentum

    Tailoring?

    Any word on when clothing and the tailoring skill will hit MO2? I'm certain many players would disagree on its priority but i would say an early access release without player clothing would be somewhat dull. there is little enough character customization as it is. EDIT: One of the features i...