Added:
- Three New shields added. (Can be found in containers outside of the cities.)
- Three Spear types added.
- Added Thursar race and one hairstyle.
- Added New armor. (Risar Soldier armor can be found in containers outside of the cities.)
- Added “scrape” sound when your weapon intersects with another player while charging. (And you receive a small stamina penalty.)
- Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
- Added a turn speed decreased while holding a swing charged.
- Added a turn speed limit to handle 360 spins.
- Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)
Changes:
- Updated tree collision to avoid getting stuck.
- Increased maximum of data sent to each client.
- Adjusted FOV sliders to allow 110 FOV.
- Updated Tindremic knight pants because of body intersection issues.
- Adjusted cloud light intensity.
- Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
- Increased the parry time window from 1 sec to 1.5 sec.
- Lowered target range to not be able to get name info etc from players and objects very far away.
- Tweaked Torch light radius and intensity.
- Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)
Fixes:
- Updated tree collision to avoid getting stuck.
- Increased maximum of data sent to each client.
- Adjusted FOV sliders to allow 110 FOV.
- Updated Tindremic knight pants because of body intersection issues.
- Adjusted cloud light intensity.
- Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
- Increased the parry time window from 1 sec to 1.5 sec.
- Lowered target range to not be able to get name info etc from players and objects very far away.
- Tweaked Torch light radius and intensity.
- Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)