fbpx

Mortal Online 2

Combat Alpha Patch Notes 0.0.0.31

August 31, 2020

Added:

  • Three New shields added. (Can be found in containers outside of the cities.)
  • Three Spear types added.
  • Added Thursar race and one hairstyle.
  • Added New armor. (Risar Soldier armor can be found in containers outside of the cities.)
  • Added “scrape” sound when your weapon intersects with another player while charging. (And you receive a small stamina penalty.)
  • Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
  • Added a turn speed decreased while holding a swing charged.
  • Added a turn speed limit to handle 360 spins.
  • Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)

Changes:

  • Updated tree collision to avoid getting stuck.
  • Increased maximum of data sent to each client.
  • Adjusted FOV sliders to allow 110 FOV.
  • Updated Tindremic knight pants because of body intersection issues.
  • Adjusted cloud light intensity.
  • Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
  • Increased the parry time window from 1 sec to 1.5 sec.
  • Lowered target range to not be able to get name info etc from players and objects very far away.
  • Tweaked Torch light radius and intensity.
  • Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)

Fixes:

  • Updated tree collision to avoid getting stuck.
  • Increased maximum of data sent to each client.
  • Adjusted FOV sliders to allow 110 FOV.
  • Updated Tindremic knight pants because of body intersection issues.
  • Adjusted cloud light intensity.
  • Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
  • Increased the parry time window from 1 sec to 1.5 sec.
  • Lowered target range to not be able to get name info etc from players and objects very far away.
  • Tweaked Torch light radius and intensity.
  • Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)
This site is registered on wpml.org as a development site.